Anti Weapon Hack
$$
Anti Weapon Hack
Anti Weapon Hack

ძალიან გამოგადგებათ :) აი კოდი : 

//SIMPLE ANTI HACK WEAPON Georgian Scripter's Team
//Version 1 

#include   
#include    
enum wc 

Weapon1, 
Weapon2, 
Weapon3, 
Weapon4, 
Weapon5, 
Weapon6, 
Weapon7, 
Weapon8, 
Weapon9, 
Weapon10, 
Weapon11, 
Weapon12 

new WeaponAnti[MAX_PLAYERS][wc]; 
///CMD TEST 
CMD:hackweapon(playerid,params[]) 

    GivePlayerWeapon(playerid,24,9999); 
    return 1; 

CMD:weapon(playerid,params[]) 

    GivePlayerWeaponAC(playerid,27,99999); 
    return 1; 

//----------------------------------- 

public OnGameModeInit() 

    // Don't use these lines if it's a filterscript 
    SetGameModeText("Blank Script"); 
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); 
    return 1; 


public OnGameModeExit() 

    return 1; 


public OnPlayerUpdate(playerid) 

    new weaponid = GetPlayerWeapon(playerid); 
    new weapon1 = WeaponAnti[playerid][Weapon1], 
    weapon2 =WeaponAnti[playerid][Weapon2], 
    weapon3 =WeaponAnti[playerid][Weapon3], 
    weapon4 =WeaponAnti[playerid][Weapon4], 
    weapon5 =WeaponAnti[playerid][Weapon5], 
    weapon6 =WeaponAnti[playerid][Weapon6], 
    weapon7 =WeaponAnti[playerid][Weapon7], 
    weapon8 =WeaponAnti[playerid][Weapon8], 
    weapon9 =WeaponAnti[playerid][Weapon9], 
    weapon10 =WeaponAnti[playerid][Weapon10], 
    weapon11 =WeaponAnti[playerid][Weapon11], 
    weapon12 =WeaponAnti[playerid][Weapon12]; 
    new string[128]; 
    switch(weaponid) 
    { 
    case 2..46: 
    { 
    if(weapon1 != weaponid&&weapon2 != weaponid&&weapon3 != weaponid&&weapon4 != weaponid&&weapon5 != weaponid&&weapon6 != weaponid&&weapon7 != weaponid&&weapon8!= weaponid&&weapon9 != weaponid&&weapon10 != weaponid&&weapon11 != weaponid&&weapon12 != weaponid) 
    { 
    //Player Hack Weapon 
    format(string,sizeof(string),"Player Id:%d has hack weapon id:%s",playerid,weaponid); 
    SendClientMessageToAll(-1,string); 
    RemovePlayerWeapon(playerid, weaponid); 
    //Or Banned Code 
    } 
    } 
    } 
    return 1; 

public OnPlayerWeaponEmpty(playerid, weaponid)// new-samp callback 

    switch(weaponid) 
    { 
    case 2..9: 
    { 
    WeaponAnti[playerid][Weapon1] = 0; 
    } 
    case 10..15: 
    { 
    WeaponAnti[playerid][Weapon10] = 0; 
    } 
    case 16..18: 
    { 
    WeaponAnti[playerid][Weapon8] = 0; 
    } 
    case 22..24: 
    { 
    WeaponAnti[playerid][Weapon2] = 0; 
    } 
    case 25..27: 
    { 
    WeaponAnti[playerid][Weapon3] = 0; 
    } 
    case 28..29: 
    { 
    WeaponAnti[playerid][Weapon4] = 0; 
    } 
    case 30..31: 
    { 
    WeaponAnti[playerid][Weapon5] = 0; 
    } 
    case 32: 
    { 
    WeaponAnti[playerid][Weapon4] = 0; 
    } 
    case 33..34: 
    { 
    WeaponAnti[playerid][Weapon6] = 0; 
    } 
    case 35..38: 
    { 
    WeaponAnti[playerid][Weapon7] = 0; 
    } 
    case 41..42: 
    { 
    WeaponAnti[playerid][Weapon9] =0; 
    } 
    case 44..46: 
    { 
    WeaponAnti[playerid][Weapon11] = 0; 
    } 
    case 39: 
    { 
    WeaponAnti[playerid][Weapon8] = 0; 
    } 
    case 40: 
    { 
    WeaponAnti[playerid][Weapon12] = 0; 
    } 
    } 

stock GivePlayerWeaponAC(playerid,weaponid,ammo)//change GivePlayerWeapon to GivePlayerWeaponAC to anti cheat 

    switch(weaponid) 
    { 
    case 2..9: 
    { 
    WeaponAnti[playerid][Weapon1] = weaponid; 
    } 
    case 10..15: 
    { 
    WeaponAnti[playerid][Weapon10] = weaponid; 
    } 
    case 16..18: 
    { 
    WeaponAnti[playerid][Weapon8] = weaponid; 
    } 
    case 22..24: 
    { 
    WeaponAnti[playerid][Weapon2] = weaponid; 
    } 
    case 25..27: 
    { 
    WeaponAnti[playerid][Weapon3] = weaponid; 
    } 
    case 28..29: 
    { 
    WeaponAnti[playerid][Weapon4] = weaponid; 
    } 
    case 30..31: 
    { 
    WeaponAnti[playerid][Weapon5] = weaponid; 
    } 
    case 32: 
    { 
    WeaponAnti[playerid][Weapon4] = weaponid; 
    } 
    case 33..34: 
    { 
    WeaponAnti[playerid][Weapon6] = weaponid; 
    } 
    case 35..38: 
    { 
    WeaponAnti[playerid][Weapon7] = weaponid; 
    } 
    case 41..42: 
    { 
    WeaponAnti[playerid][Weapon9] = weaponid; 
    } 
    case 44..46: 
    { 
    WeaponAnti[playerid][Weapon11] = weaponid; 
    } 
    case 39: 
    { 
    WeaponAnti[playerid][Weapon8] = weaponid; 
    } 
    case 40: 
    { 
    WeaponAnti[playerid][Weapon12] = weaponid; 
    } 
    } 
    GivePlayerWeapon(playerid,weaponid,ammo); 
    return 1; 

stock RemovePlayerWeapon(playerid, weaponid) 

    if(!IsPlayerConnected(playerid) || weaponid < 0 || weaponid > 50) 
        return; 
    new saveweapon[13], saveammo[13]; 
    for(new slot = 0; slot < 13; slot++) 
        GetPlayerWeaponData(playerid, slot, saveweapon[slot], saveammo[slot]); 
    ResetPlayerWeapons(playerid); 
    for(new slot; slot < 13; slot++) 
    { 
        if(saveweapon[slot] == weaponid || saveammo[slot] == 0) 
            continue; 
        GivePlayerWeapon(playerid, saveweapon[slot], saveammo[slot]); 
    } 

    GivePlayerWeapon(playerid, 0, 1); 

}  



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